![]() ![]() Going into my first rounds of play with Pinball FX2 VR, I remember thinking to myself "Please, please, please feel like I'm playing a real pinball table." As much as VR gaming has surprised me in these first several weeks following the launch of the PlayStation VR, I still wasn't convinced that I'd be getting a proper "real life" experience from a virtual table. The whole system is elegant and easy to understand and, most importantly, it lets you get in and out of playing the tables with a quickness. Whether you've just wrapped up a game or you're in the middle of a run, you can actually just look over your shoulder at another table, hit the X button and, after a short load, you're now playing on that table instead. What's cool about this is that you don't have to mess around with menus when you're actually playing the table. they just don't have the magic touch.When you're ready to play a table, just look at it and press X. I'll go ahead and give this game an 8 just because I'm sure some will like it (maybe even love it) and I can tell the company really gave it everything they had, but for me personally I'm going to go back to the tried and true classic experience that Pinball FX tables will never be able to provide me with. That crazy hyperactive audio/visual sensory overdose you'd get from playing the classics and their ability to immediately kick into high gear and not let up until the ball slips past your ever vigilant flippers is something Pinball FX just failed to replicate for me. Its not enough to make the table look like fun it actually has to be fun. ![]() I'll give Microsoft/Zen Studios a lot of credit for the effort, but I think I just realized what made companies like Bally/Williams and Stern so great. Its like playing the old simpleton pinball tables of days gone past where getting the ball to finally hit the 3 bumpers at the top and bounce around for for a few seconds was the most exciting thing to happen. You'll basically find yourself listening to the background music and the sound of the flippers flip'flappin' while the rest of the table takes a nap. After you launch the ball an initial voice-over plays to get you pumped up and then. And when I say "just ready for it to end" its because despite all the eye candy and seemingly intricate designs I found almost all of them to be a dull and lifeless experience. You can literally play on a single ball for over an hour to the point you are just ready for it to end. Yes, there is some unnatural ball stickiness that tends to occur especially around the flippers, but I think it is done intentionally by the game designers to make the balls last longer (compared to traditional pinball tables which were designed to chew through quarters.) Honestly, I find it strips away much of the challenge and makes it too easy. A giant Darth Vader walking around the table, test tube aliens, Hulk going nuts, the Avengers fighting it out, ghosts flying around, cool looking water effects, lasers, video gamey minigames, and all kinds of other elaborate gimmicks! The voice work on the tables and sound effects are very appropriate when actually used and the physics for the most part are solid. And since these tables are all custom fictionalized works the designers were able to really go to town with them. ![]() They are intricately designed and definitely eye-catching! You'll be excited to jump right in and see everything in action. Really, the lighting, models, and animations are all top notch work. Pinball FX2 has some absolutely gorgeous looking tables (37 in all as of this review). Really, the lighting, I gotta start off by saying. ![]()
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